5th Age Campaign

Defenders of Khelb
A 5th Age campaign focused on the Forgotten Realms.

Brotherhood of the Moon
A 5th Age campaign based in the Feywild.

Mistwalkers of the Barovian Marches
A 5th Age “West marches” style campaign focused on the demi-plane of Barovia, home of Lord Strahd.

5th Age Home rules

Campaign’s Rules
Combats’ rules
Skills usage
Spell’s rules
Feats’ rules
Other, Powers and races
Downtime Activities

Introduction

The 5th Age campaigns’ home rules are designed around a vision of Role Playing reminiscent of the original D&D. The world around the characters is living and breathing, and they have entire freedom to chose which paths they take. There is no hand-guiding toward this boss, or that quest. The NPCs are not just standing there to be slaughtered, and will react according to their smarts and resources. Situations will evolve and change. Grudges will be held, love and friendships can be found in the most unexpected places, and powerful magic items are rare, and usually already claimed. Progress is slow, details matter, leveling up is never instantaneous and requires class training, and traveling through the realms is more often than not dangerous.

5th Age Dungeon Masters are world-builders, and the stories weaved are the stories of the worlds the campaigns take place in, letting each character decide how they will be heroes and affect the worlds around them, while overarching events triggered by the reforging of the Tablets of Fate affect all worlds and planes in similar ways. The general cosmology and relation between the planes is tied to the latest events in the Forgotten Realms, and the universe changing events that occurred since the spell plague, even if other worlds use different names for the same gods or manifestations of magic.

While we use the modern rules of D&D 5E, these home rules expand on the grey areas left by RAW (Rules As Written). They are designed to make the world feel more medieval fantastic, than cartoonish or high fantasy. The campaign home rules provide more detailed support for downtime activities for each character to build their own legend, while staying as close as possible from 5E RAW.

Note to visitors
You are welcome to adopt, use, or copy any of these campaigns’ home rules you like for your own campaign. I am just asking that you credit my work, and link a reference to this page if you choose to do so.
Thank you!
Grisix.

5th Age Campaigns' home rules